Games on graphs
Author(s) -
Benjamin Allen,
Martin A. Nowak
Publication year - 2014
Publication title -
ems surveys in mathematical sciences
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.433
H-Index - 1
eISSN - 2308-216X
pISSN - 2308-2151
DOI - 10.4171/emss/3
Subject(s) - computer science
Evolution occurs in populations of reproducing individuals. The trajectories and outcomes of evolutionary processes depend on the structure of the population. Evolutionary graph theory is a powerful approach to studying the consequences of spatial or social population structure. The vertices of the graph represent individuals. The edges determine who interacts with whom for game payoff and who competes with whom for reproduction. Interaction and competition can be governed by the same graph or by two different graphs. In this paper, we review the basic approach for evolutionary games on graphs and provide new proofs for key results. We formalize the method of identity by descent to derive conditions for strategy selection on finite, weighted graphs. We generalize our results to nonzero mutation rates, and to the case where the interaction and competition graphs do not coincide. We conclude with a perspective of open problems and future directions.
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