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Moving Beyond the Stigma: Systematic Review of Video Games and Their Potential to Combat Obesity
Author(s) -
Stacey Guy,
Alexandria RatzkiLeewing,
Femida GwadrySridhar
Publication year - 2011
Publication title -
international journal of hypertension
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.744
H-Index - 37
eISSN - 2090-0392
pISSN - 2090-0384
DOI - 10.4061/2011/179124
Subject(s) - popularity , stigma (botany) , medicine , overweight , childhood obesity , video game , obesity , physical activity , medical education , gerontology , multimedia , psychology , psychiatry , physical therapy , social psychology , computer science
Increasing epidemic proportions of overweight children in the United States presents formidable challenges for education and healthcare. Given the popularity and pervasiveness of video gaming culture in North American children, the perfect opportunity arises to investigate the potential of video games to promote healthful behaviour. Our objective was to systematically review the literature for possible benefits of active and educational video games targeting diet and physical activity in children. A review of English-language journal articles from 1998 to 2011 using EMBASE and PubMed was conducted. Thirty-four studies concerned with children, video games, physical, and/or nutritional outcomes were included. Results of these studies that showed some benefit (increased physical activity and nutritional knowledge as a result of gaming) demonstrate the possibility of video games to combat childhood obesity—looking beyond the stigma attached to gaming

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