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Perceptions of Play
Author(s) -
Gemma Lace-Costigan
Publication year - 2017
Publication title -
international journal of game-based learning
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.386
H-Index - 16
eISSN - 2155-6857
pISSN - 2155-6849
DOI - 10.4018/ijgbl.2017070103
Subject(s) - psychology , variety (cybernetics) , session (web analytics) , perception , pedagogy , medical education , mathematics education , medicine , computer science , neuroscience , artificial intelligence , world wide web
Playful and kinaesthetic learning approaches are used in numerous early years (birth to 5 years old) learning environments, however studies in HE STEM disciplines are uncommon. This study aimed to explore the use of Play-Doh in an undergraduate anatomy module as a method of enhancing engagement. 63 students attended the ‘kinaesthetic play' lecture, where students worked in teams to make a variety of epithelial cell types using Play-Doh. Before and after the activity, students were asked to ‘choose one word to describe how you feel'. Before the activity, 48.3% of responses were negative (E.g. confused, worried, childish). However, after the activity not a single negative response was recorded. 98% of students reported that they enjoyed the activity and 84% reported that the activity increased their understanding. This data suggests a utility for kinaesthetic playful practice in STEM teaching. Overcoming initial student perceptions towards alternative teaching practices is a challenge to be considered during session design.

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