Game music como produto cultural autônomo: como ela ultrapassa os limites do jogo e se insere em outras mídias
Author(s) -
Camila Schäfer
Publication year - 2011
Publication title -
fronteiras - estudos midiáticos
Language(s) - English
Resource type - Journals
eISSN - 1984-8226
pISSN - 1518-6113
DOI - 10.4013/fem.2011.132.04
Subject(s) - interactivity , leverage (statistics) , video game , empowerment , sociology , multimedia , psychology , computer science , political science , machine learning , law
The music in the video games, besides of working as a background, is also used as a way to leverage the experience of immersion and interactivity of the player. Considering its role in the game as extremely important, this article seeks to analyze how the game’s music has become an autonomous cultural product. Based on literature research, I analyzed this movement of the vgmusic empowerment in order to identify which media in this type of music is used today and how it is becoming a visible manifestation outside the universe of videogames. Based on the analysis of the empowerment processes, it was concluded that the game’s music, besides its importance to the game itself, it is also a new media phenomenon that is continuously growing and attracting more people around the world. Key words: game music, music, videogames.
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