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Game-Based Learning while Research Activities of Engineering Students
Author(s) -
Petr N. Bychkov,
Irina K. Zabrodina,
Maria Netesova,
Carlo Mapelli
Publication year - 2018
Publication title -
international journal of engineering pedagogy (ijep)
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.437
H-Index - 7
ISSN - 2192-4880
DOI - 10.3991/ijep.v8i4.8126
Subject(s) - bachelor , work (physics) , class (philosophy) , curriculum , medical education , mathematics education , engineering , psychology , pedagogy , medicine , computer science , mechanical engineering , political science , artificial intelligence , law
This work describes the experience of Tomsk Polytechnic University in involving students in scientific research. The involvement is to be achieved by including scientific research elements into laboratory class programs, game-based learning, conducting laboratory classes in real-life scientific research facilities, including "Scientific research work for students" into Bachelor's curriculum (starting the second grade) and other actions. The experience described should be considered a success, as over the last decade the number of Bachelor's graduates at TPU willing to pursue the Master's degree (and then do postgraduate studies) has multiplied. The competition for enrolling into postgraduate studies has increased as well.

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