Gamifying the Project in Hardware-based Courses
Author(s) -
Sasko Ristov,
Nevena Ackovska,
Vesna Kirandziska
Publication year - 2015
Publication title -
international journal of engineering pedagogy (ijep)
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.437
H-Index - 7
ISSN - 2192-4880
DOI - 10.3991/ijep.v5i4.4711
Subject(s) - microcontroller , computer science , rivalry , multimedia , mathematics education , embedded system , psychology , economics , macroeconomics
Using elements of games in the non-gaming systems is known as gamification. It is used recently in many areas to improve some processes. For example, it alleviates the teaching and learning. Students surmount some learning objectives easier if they play games where they are challenged with rivalry factors and collaborate more among each other. This paper presents a new approach of gamifying the practical project in the hardware-based course Microprocessors and Microcontrollers for computer science students. This change significantly improved the course - not only that it improved the average grade of the passed students, but it provoked the students to enroll in other hardware courses of the upper semesters. Even more so, some diploma theses involving microcontrollers were developed for the first time.
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