Experimentation in a Research Workshop: A Peer-learning Approach as a First Step to Scientific Competence
Author(s) -
Philipp Ossenberg,
Thorsten Jungmann
Publication year - 2013
Publication title -
international journal of engineering pedagogy (ijep)
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.437
H-Index - 7
ISSN - 2192-4880
DOI - 10.3991/ijep.v3is3.2748
Subject(s) - experiential learning , competence (human resources) , computer science , process (computing) , mathematics education , psychology , social psychology , operating system
Engineers are supposed to be clever innovators and creative problem solvers. First-year engineering students usually do not learn to solve technical problems creatively. They usually do not learn how to innovate. In this paper we describe FLExperiments as a new learning format in a research-based learning environment named FLEx-Forschungswerkstatt (research workshop). FLEx provides student-focused, competence-oriented and research-based learning. Conducting FLExperiments means that students solve small technical problems by experimentation and subsequently document their findings in a scientific report. In this learning process they are assisted by their peers, who act as tutors. FLExperimentation includes the iterative process of experiential learning synchronized with a research process. To demonstrate the idea of FLExperimentation we are giving the example of an experiment from the field of kinetics: the Loop
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