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Integration of Voxel Colouring Technique in the Volumetric Textures Representation Based on Image Layers
Author(s) -
Mohamed Chaouki Babahenini,
Hemidi Djallel,
Noureddine Djedi
Publication year - 2006
Publication title -
journal of computer science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.161
H-Index - 28
eISSN - 1552-6607
pISSN - 1549-3636
DOI - 10.3844/jcssp.2006.600.606
Subject(s) - computer science , voxel , computer vision , representation (politics) , artificial intelligence , image (mathematics) , computer graphics (images) , politics , political science , law
This paper presents a method for integrating a technique of reconstruction scene (voxel colouring) starting from images of the reference element of a volumetric texture, this one will be converted in a second phase into a whole of layers (2D images considered as transparent textures), which will be projected and composed successively on surface defined as volumetric grid using the Z-buffer algorithm. The model suggested allows primarily made realistic of repetitive complex scenes lower cost of calculation due to the effective exploitation of the capacities of the graphics boards and to the fact that it takes account of the level of detail according to the distance of the observer and the vision angle, in the representation of the reference element

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