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Client-Waiter Games on Complete and Random Graphs
Author(s) -
Oren Dean,
Michael Krivelevich
Publication year - 2016
Publication title -
the electronic journal of combinatorics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.703
H-Index - 52
eISSN - 1097-1440
pISSN - 1077-8926
DOI - 10.37236/6039
Subject(s) - combinatorics , mathematics , graph , combinatorial game theory , discrete mathematics , monotone polygon , complete graph , game tree , sequential game , mathematical economics , game theory , geometry
For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1 unclaimed edges of G from which Client claims one, and the rest are claimed by Waiter. The game ends when all the edges have been claimed. If Client's graph has property P by the end of the game, then he wins the game, otherwise Waiter is the winner. In this paper we study several Client-Waiter games on the edge set of the complete graph, and the H-game on the edge set of the random graph. For the complete graph we consider games where Client tries to build a large star, a long path and a large connected component. We obtain lower and upper bounds on the critical bias for these games and compare them with the corresponding Waiter-Client games and with the probabilistic intuition. For the H-game on the random graph we show that the known results for the corresponding Maker-Breaker game are essentially the same for the Client-Waiter game, and we extend those results for the biased games and for trees.

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