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Game Edukasi Aksara Jawa Menggunakan Augmented Reality Berbasis Android
Author(s) -
Heru Kurniawan Ramadani Heru Kurniawan Ramadani,
Walidini Syaihul Huda
Publication year - 2020
Publication title -
explore it jurnal keilmuan dan aplikasi teknik informatika
Language(s) - English
Resource type - Journals
eISSN - 2549-354X
pISSN - 2086-3489
DOI - 10.35891/explorit.v12i2.2281
Subject(s) - art , humanities
Keyword: Augmented Reality Javanese Script Waterfall Educational Games Javanese script is part of the Javanese cultural heritage that is priceless, timeless, and deserves to be preserved. This script is better known as Hanacaraka. Many people have difficulty learning this Javanese script, because of its shape and the way it is written which is different from Latin script, Arabic script, or others. This study uses the Waterfall method. The stages of this waterfall method are system requirements analysis, system design, coding, program testing, program implementation and maintenance. There are many ways to introduce Javanese script to the community, especially to children, including through Augmented Reality technology. This AR technology represents real objects (real) into virtual objects in the form of 3D images, video or audio. This technology is used to introduce Javanese script in the form of educational games, so that Javanese script is more preserved and understood, especially the current millennial generation. This development is expected to be another alternative means of learning for children, as well as a means of learning for parents and educators in schools apart from books. The results of this study indicate that 60% of respondents are interested in learning Javanese script using augmented reality (AR) technology in android games compared to using book media. DOI Artikel: 10.35891/explorit.v12i2.2281 @2020 diterbitkan oleh Prodi Teknik Informatika Universitas Yudharta Pasuruan

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