Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel
Author(s) -
Camila Dorneles da Rosa,
Valdir Pretto,
Ana Marli Bulegon
Publication year - 2019
Publication title -
#tear revista de educação ciência e tecnologia
Language(s) - English
Resource type - Journals
ISSN - 2238-8079
DOI - 10.35819/tear.v8.n2.a3467
Subject(s) - humanities , psychology , philosophy
The present work aims to investigate the perceptions of a group of academics from a Pedagogy course on the use of the game Math Duel as a tool for teaching multiplication tables. It is noteworthy that this study is part of a master's research which aimed to investigate contributions of mobile technologies to the teaching of multiplication tables. Thus, by investigating these perceptions in this study, it was intended that the moments of interaction with the application were considered as part of the teachers' formation process, contributing to their future teaching practice. The research was developed in a class of the sixth semester of the Pedagogy course, made up by eight women, involving the interaction with the * Mestra em Ensino de Ciências e Matemática. Professora da Educação Básica do Estado do Rio Grande do Sul. camiladornelesdarosa@gmail.com. ** Doutor em Educação. Professor do Programa de Pós-graduação em Ensino de Ciências e Matemática – UFN. prettov@gmail.com. Doutora em Informática na Educação. Professora do Programa de Pós-graduação em Ensino de Ciências e Matemática – UFN. anabulegon@unifra.br. 2 # Tear: Revista de Educação Ciência e Tecnologia, v.8, n.2, 2019. application and after the answering of a questionnaire about its use. Participants showed motivation, joy and satisfaction in handling it, even those who were not used to using mobile technologies in school activities. After experimenting with their early-elementary school students, they claim that digital games can be used to develop and / or verify the learning of multiplication tables, as the game is fun and engaging, stimulates mental calculation, which allows you to learn and solve the multiplication table operations quickly and effectively. Thus, it is concluded that digital games arouse students' attention and concentration from their involvement in each phase / stage and the success obtained in each one of them generates satisfaction, which enhances the learning of the multiplication tables beyond the school spaces.
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