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Learning design Rashomon I - supporting the design of one lesson through different approaches
Author(s) -
Donatella Persico,
Francesca Pozzi,
Stamatina Anastopoulou,
Gráinne Conole,
Brock Craft,
Yannis Dimitriadis,
Davinia HernándezLeo,
Yael Kali,
Yishay Mor,
Mar PérezSanagustín,
Helen Walmsley
Publication year - 2013
Publication title -
research in learning technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.52
H-Index - 26
eISSN - 2156-7077
pISSN - 2156-7069
DOI - 10.3402/rlt.v21i0.20224
Subject(s) - affordance , computer science , instructional design , variety (cybernetics) , citation , learning design , narrative , knowledge management , multimedia , human–computer interaction , mathematics education , psychology , world wide web , artificial intelligence , linguistics , philosophy
This paper presents and compares a variety of approaches that have been developed to guide the decision-making process in learning design. Together with the companion Learning Design Rashomon II (Prieto et al., 2013), devoted to existing tools to support the same process, it aims to provide a view on relevant research results in this field. The common thread followed in these two contributions is inspired by Kurosawa'1s Rashomon film, which takes multiple perspectives on the same action. Similarly, in this paper, Rashomon I, a lesson on “Healthy Eating” is analysed according to five different approaches, while the Rashomon II paper is used to exemplify the affordances of different tools. For this reason, this paper does not follow the conventional structure of research papers (research question, method, results and discussion), but rather it moves from an introduction providing the rationale for the paper, to a description of the five different approaches to learning design (the 4SPPIces Model, the 4Ts, the e-Design Template, the Design Principles Database and the Design Narrative) and then to a discussion of their similarities and differences to inform the choice of potential users.This work has been partially supported by the Learning Design Theme Team funded by the European Union through the STELLAR Network of Excellence for Technology Enhanced Learning (FP7-IST-231913) and by the METIS project (“Meeting teachers co-design needs by means of integrated learning environments”), funded under the Lifelong Learning Programme (Transversal programme: KA3 – ICT Multilateral projects)

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