Socio-psychological bases of senior pupils' gaming activity - essential precondition of their self-knowledge
Author(s) -
I.V. Mamchur
Publication year - 2018
Publication title -
fundamental and applied researches in practice of leading scientific schools
Language(s) - English
Resource type - Journals
ISSN - 2313-7525
DOI - 10.33531/farplss.2018.6.07
Subject(s) - precondition , phenomenon , psychology , function (biology) , process (computing) , knowledge management , social psychology , computer science , epistemology , philosophy , evolutionary biology , biology , programming language , operating system
The article specifies that socio-psychological peculiarities of senior pupils' gaming activity became apparent through the interaction of its participants, the organization of a certain community of individuals, the formalization of a collective entity, which is characterized by integrity and ability to function jointly; determined the necessity of using interactive role-playing games in the educational process; first, on the basis of theoretical, applied aspects of the psychological phenomenon of business game, the preconditions for self-knowledge by senior pupils through game activity are determined;
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