Trained to eat : children's cognitive and emotional processing of snack food advergames
Author(s) -
Rachel L. Bailey
Publication year - 2008
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.32469/10355/5691
Subject(s) - computer science , cognition , psychology , neuroscience
The purpose of this study was to determine how children cognitively and emotionally process interactive marketing of snack food products in advergames. Investigating the general relationship between customizing this type of advertising and cognitive and attitudinal effects was central to this purpose. The results of this study indicate that customization of game avatars can affect both subjective feelings of presence and psychophysiological indicators of emotion during gameplay. A secondary analysis of these data revealed significant age differences in responses to avatar customization.
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