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Print and publishing and the future of Augmented Reality
Author(s) -
Christine Perey
Publication year - 2011
Publication title -
information services and use
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.304
H-Index - 19
eISSN - 1875-8789
pISSN - 0167-5265
DOI - 10.3233/isu-2011-0625
Subject(s) - novelty , augmented reality , simple (philosophy) , computer science , digital content , content (measure theory) , publishing , world wide web , multimedia , human–computer interaction , art , mathematics , psychology , epistemology , social psychology , mathematical analysis , philosophy , literature
For Augmented Reality to reach beyond novelty (the simple “wow” factor) and become utilitarian and enjoyable regardless of where the user works or plays, there will need to be: • a nearly infinite amount of content, just as there is today on other digital platforms (e.g., the Web), • an easy system for the owners of content to build or find complementary digital data and have their content be viewed and associated with additional digital information in AR-assisted applications, and • many options for end users to reach the content and experience the AR enhancements.

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