"Bits and Pieces" to Improve the Students' Writing Skill: Using Educational Game as an Approach to Teach Descriptive Text
Author(s) -
Ramanda Rizky
Publication year - 2020
Publication title -
elsya journal of english language studies
Language(s) - English
Resource type - Journals
eISSN - 2684-9224
pISSN - 2684-7620
DOI - 10.31849/elsya.v2i1.3631
Subject(s) - action research , mathematics education , descriptive statistics , test (biology) , descriptive research , computer science , action (physics) , field (mathematics) , english as a foreign language , information and communications technology , foreign language , psychology , pedagogy , sociology , world wide web , mathematics , paleontology , social science , statistics , physics , quantum mechanics , pure mathematics , biology
Students in Indonesia who learn English as a Foreign Language (EFL) encounter problems in learning how to write in English. Not a novel problem in the least, but the more connected the world is becoming due to the availability of information and communication technologies (ICT). This study aims to address the need to improve the generation’s English skills, lest they are left behind the moving era. This study is a classroom action research (CAR), using a test, observation, field note, and interviews as the research instruments. Twenty-nine middle school students were taught to produce descriptive texts using the approach of an educational game called Bits and Pieces. The results showed that the game improved students’ average scores in writing descriptive text from 70.12 (cycle I) to 79.75 (cycle II) as students’ were unanimously interested in the strategy, much more so than traditional approaches.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom