Ramayana In Java A Study Of Visual Art Style Transformation
Author(s) -
Kusen
Publication year - 1990
Publication title -
berkala arkeologi
Language(s) - English
Resource type - Journals
eISSN - 2548-7132
pISSN - 0216-1419
DOI - 10.30883/jba.v11i1.547
Subject(s) - hero , style (visual arts) , interpretation (philosophy) , character (mathematics) , art , transformation (genetics) , point (geometry) , simple (philosophy) , visual arts , computer science , literature , philosophy , epistemology , programming language , mathematics , biochemistry , chemistry , geometry , gene
A transformation of a story into a visual form is not a simple thing because there are many factors involved in this process. The major thing faced by an artist is how to get a model for the figure being made. From a general point of view there are two basic ways of transforming a story into a visual form. The first one is that the artist creates a figure based on his or her own imagination and interpretation of the character of a hero described in the story. The second one is that the artist just copies a previous form precisely or with modifications.
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