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Designing Virtual Tourism Experience for an Ancient Temple:
Author(s) -
Aniesa Samira Bafadhal
Publication year - 2020
Language(s) - English
Resource type - Conference proceedings
DOI - 10.2991/aebmr.k.201116.011
Subject(s) - temple , tourism , computer science , history , ancient history , archaeology
As the oldest ancient temple in East Java Province, Indonesia, the Badut Temple have a dualism of function of space where as a building of religious rituals, cultural preservation as well as tourist destinations. Therefore, it is necessary to manage heritage tourist destinations that can maintain the sustainability of the site while satisfying the visitors of the destination. This research uses the Research and Development (R&D) method with a mixed method approach of observation, visual material and experimental surveys using the Multimedia Development Life Cycle (MDLC) model to design dan test the Badut Temple WebBased Virtual Tourism (Web-VR). The content was subsequently confirmed using field experiments analyzed by GSCA involving Malang City tourists. The results of this study indicate that after visiting the Badut Temple Web-VR, a virtual experience of tourists consisting of immersiveness and telepresence results in a positive attitude to the virtual destination. Keywords—virtual tourism, virtual experiences, immersiveness, telepresence, attitude, ancient temple

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