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Considering play: From method to analysis
Author(s) -
Jasper van Vught,
René Glas
Publication year - 2018
Publication title -
transactions of the digital games research association
Language(s) - English
Resource type - Journals
eISSN - 2328-9422
pISSN - 2328-9414
DOI - 10.26503/todigra.v4i2.94
Subject(s) - plural , structuring , object (grammar) , computer science , focus (optics) , meaning (existential) , process (computing) , function (biology) , epistemology , management science , artificial intelligence , linguistics , philosophy , physics , finance , evolutionary biology , optics , economics , biology , operating system
This paper deals with play as an important methodological issue when studying games as texts, and is intended as a practical methodological guide. After considering text as both the structuring object as well as its plural processual activations, we argue that different methodological considerations can turn the focus towards one of the two (without completely excluding the other). After outlining and synthesizing a broad range of existing research we move beyond the more general advice to be reflective about the type of players that we are, and explore two methodological considerations more concretely. First of all, we discuss the various considerations to have regarding the different choices to make when playing a game. Here we show how different instrumental and free strategies lay bare different parts of the game as object and/or process. Secondly, we consider how different contexts in which the game and the player exist, can function as different reference points for meaning construction and the way they can put limitations on the claims we can make about our object of analysis.

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