Developing Ideation Cards for Mixed Reality Game Design
Author(s) -
Richard D. Wetzel,
Tom Rodden,
Steve Benford
Publication year - 2017
Publication title -
transactions of the digital games research association
Language(s) - English
Resource type - Journals
eISSN - 2328-9422
pISSN - 2328-9414
DOI - 10.26503/todigra.v3i2.73
Subject(s) - computer science , variety (cybernetics) , ideation , augmented reality , mixed reality , domain (mathematical analysis) , game design , theme (computing) , human–computer interaction , multimedia , world wide web , artificial intelligence , psychology , cognitive science , mathematical analysis , mathematics
Mixed reality games (MRGs) encompass a variety of gaming genres such as pervasive games, location-based games, and augmented reality games. They enrich the physical world with technology to create new and exciting possibilities for games – but at the same time introduce new challenges. In order to make the vast design space of MRGs easily accessible we have developed our Mixed Reality Game Cards. These are a deck of ideation cards that synthesize design knowledge about MRGs and enable collaborative design in a playful manner. In this paper, we describe the iterative development of the Mixed Reality Game Cards over the course of six studies. The final version of the cards constitutes a helpful tool for future designers of MRGs both for rapid idea generation as well as for more in-depth idea development. We achieve this by utilizing different types of domain-specific cards (Opportunities, Questions, Challenges) as well as promoting the inclusion of domain-extrinsic Theme cards and suggesting different rules for interacting with the cards.
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