Affect, Responsibility, and How Modes of Engagement Shape the Experience of Videogames
Author(s) -
Kevin Veale
Publication year - 2015
Publication title -
transactions of the digital games research association
Language(s) - English
Resource type - Journals
eISSN - 2328-9422
pISSN - 2328-9414
DOI - 10.26503/todigra.v2i1.44
Subject(s) - agency (philosophy) , affect (linguistics) , storytelling , context (archaeology) , perception , function (biology) , order (exchange) , assemblage (archaeology) , psychology , aesthetics , sociology , social psychology , narrative , business , communication , art , history , archaeology , neuroscience , biology , finance , evolutionary biology , literature , social science
The experience of videogames is distinct from other forms of mediated storytelling because the person playing the game can come to feel responsible for events and characters within a fictional world due to dynamics within what Brendan Keogh calls the ‘messy, hybrid assemblage’ of videogame play: Games function through modes of engagement where people need to make decisions and take actions in order to proceed through a hybrid text, in a context that the player is affectively invested in, and which is personally relevant to both the player and their situation. A perception of responsibility grows out of that agency, since the player’s decisions have a meaningful impact on a world and characters that they already invested in treating as if they were real.
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