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Design and Benchmarking of a Network-In-the-Loop Simulation for Use in a Hardware-In-the-Loop System
Author(s) -
Eliot Aretskin-Hariton,
George Thomas,
Jonathan L. Kratz,
Dennis E. Culley
Publication year - 2017
Publication title -
aiaa modeling and simulation technologies conference
Language(s) - English
Resource type - Conference proceedings
DOI - 10.2514/6.2017-1943
Subject(s) - benchmarking , loop (graph theory) , computer science , hardware in the loop simulation , computer architecture , feedback loop , for loop , embedded system , computer hardware , mathematics , combinatorics , marketing , business , computer security
Distributed engine control (DEC) systems alter aircraft engine design constraints because of fundamental differences in the input and output communication between DEC and centralized control architectures. The change in the way communication is implemented may create new optimum engine-aircraft configurations. This paper continues the exploration of digital network communication by demonstrating a Network-In-the-Loop simulation at the NASA Glenn Research Center. This simulation incorporates a real-time network protocol, the Engine Area Distributed Interconnect Network Lite (EADIN Lite), with the Commercial Modular Aero-Propulsion System Simulation 40k (C-MAPSS40k) software. The objective of this study is to assess digital control network impact to the control system. Performance is evaluated relative to a truth model for large transient maneuvers and a typical flight profile for commercial aircraft. Results show that a decrease in network bandwidth from 250 Kbps (sampling all sensors every time step) to 40 Kbps, resulted in very small differences in control system performance.

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