Developments in human centered cueing algorithms for control of flight simulator motion systems
Author(s) -
Robert J. Telban,
Frank Cardullo,
Jacob A. Houck
Publication year - 1999
Publication title -
nasa sti repository (national aeronautics and space administration)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.2514/6.1999-4328
Subject(s) - angular acceleration , angular velocity , flight simulator , simulation , acceleration , vestibular system , computer science , motion (physics) , cockpit , computer vision , circular motion , driving simulator , motion control , motion sickness , algorithm , control theory (sociology) , artificial intelligence , engineering , control (management) , aerospace engineering , robot , physics , psychology , mechanical engineering , quantum mechanics , classical mechanics , neuroscience , psychiatry
The authors conducted further research with cueing algorithms for control of flight simulator motion systems. A variation of the so-called optimal algorithm was formulated using simulated aircraft angular velocity input as a basis. Models of the human vestibular sensation system, i.e. the semicircular canals and otoliths, are incorporated within the algorithm. Comparisons of angular velocity cueing responses showed a significant improvement over a formulation using angular acceleration input. Results also compared favorably with the coordinated adaptive washout algorithm, yielding similar results for angular velocity cues while eliminating false cues and reducing the tilt rate for longitudinal cues. These results were confirmed in piloted tests on the current motion system at NASA-Langley, the Visual Motion Simulator (VMS). Proposed future developments by the authors in cueing algorithms are revealed. The new motion system, the Cockpit Motion Facility (CMF), where the final evaluation of the cueing algorithms will be conducted, is also described.
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