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Komunikasi Verbal dan Nonverbal dalam Game Online League of Legends
Author(s) -
Ivander Stefanus,
Wulan Purnama Sari
Publication year - 2020
Publication title -
koneksi
Language(s) - English
Resource type - Journals
ISSN - 2598-0785
DOI - 10.24912/kn.v4i2.8156
Subject(s) - nonverbal communication , league , psychology , tournament , humanities , media studies , sociology , communication , art , physics , mathematics , combinatorics , astronomy
91% of Indonesian people use mobile phones in their daily lives and 22% of the entire people use laptops or computers in their daily lives and not infrequently they also play games from their gadgets or computers. Game is known as a mere intermezo, but with globalization game that should’ve been entertainment to drive away fatigue after daily activities has growing rapidly to become competitive with the existence of online games. In team-based online games one of the factors to achieve victory is communication because with communication players can produce synergies and a plan to win the game. In analyzing this study, author uses the theory of verbal and nonverbal communication between players in League of Legends, in order to find out the forms of verbal and nonverbal communication between players in League of Legends. The main theory in this study is the theory of verbal and nonverbal communication. This Research use a qualitative approach that is descriptive and using phenomenology method. Phenomenology methods connect scientific knowledge with everyday experience, and from the activities where the experience and knowledge originate. The results of this study indicate that in League of Legends, there are verbal communication in the form of in-game chat, voice chat, and through Discord. Whereas nonverbal communication is in the form of smart ping, and emotes.

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