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A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke
Author(s) -
L Yong Joo,
T Soon Yin,
Dao-Ming Xu,
E Thia,
C Pei Fen,
C. Kuah,
KH Kong
Publication year - 2010
Publication title -
journal of rehabilitation medicine
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.893
H-Index - 96
eISSN - 1651-2081
pISSN - 1650-1977
DOI - 10.2340/16501977-0528
Subject(s) - rehabilitation , upper limb , physical medicine and rehabilitation , weakness , stroke (engine) , physical therapy , medicine , visual analogue scale , surgery , mechanical engineering , engineering
Commercial off-the-shelf computer gaming devices have been making inroads into the rehabilitation arena, with the objective of making therapeutic exercise fun and contextual. One such device is the Nintendo Wii. Published clinical studies evaluating its acceptance, potential benefits and side-effects in the rehabilitation of patients with post-stroke weakness are few in number.

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