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Bent Normals and Cones in Screen-space
Author(s) -
Oliver Klehm,
Tobias Ritschel,
Elmar Eisemann,
HansPeter Seidel
Publication year - 2011
Publication title -
eurographics
Language(s) - English
Resource type - Conference proceedings
DOI - 10.2312/pe/vmv/vmv11/177-182
Subject(s) - bent molecular geometry , rendering (computer graphics) , computer science , shading , occlusion , computer vision , computer graphics (images) , artificial intelligence , engineering , medicine , structural engineering , cardiology
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average occlusion that modulates the surface shading. Its main drawback is a loss of realism due to the lack of directional occlusion and lighting. As a solution, the use of bent normals was proposed for offline rendering. This work describes how to compute bent normals and bent cones in combination with screen-space ambient occlusion. These extensions combine the speed and simplicity of AO with physically more plausible lighting

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