3D Design Of Ancient Garments
Author(s) -
Mélanie Carrière,
Mélina Skouras,
Stéfanie Hahmann
Publication year - 2019
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
DOI - 10.2312/gch.20191351
Subject(s) - clothing , computer science , computer graphics (images) , task (project management) , polygon mesh , 3d model , computer graphics , graphics , solid modeling , virtual actor , 3d printed , fashion design , human–computer interaction , 3d modeling , 3d computer graphics , artificial intelligence , virtual reality , computer vision , engineering drawing , engineering , archaeology , history , systems engineering , biomedical engineering
3D Modeling of this kind of draped clothes worn by a virtual human body is a particularly challenging task in computer graphics primarily due to the combined difficulty of creating layers of numerous fine folds and draping a person with a procedure quite different from dressing modern clothes. We propose a procedural approach for synthesizing a toga draped around a virtual body by starting from a flat fabric. We recreate visible and invisible folds as well as layers of the garment. This approach is composed into different stages inspired by movements made by roman people as they put on their toga. To adjust the toga to the morphology of the 3D model, we present a technique to create the mesh of the toga that adapts to certain parameters of the human body. Using a physical-based simulator allows us to reach our final goal: A 3D model wearing a realistic toga.
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