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Real Illumination from Virtual Environments
Author(s) -
Ghosh, Abhijeet,
Trentacoste, Matthew,
Seetzen, Helge,
Heidrich, Wolfgang
Publication year - 2005
Publication title -
eurographics
Language(s) - English
Resource type - Reports
DOI - 10.2312/egwr/egsr05/243-252
Subject(s) - computer science , computer vision , high dynamic range , computer graphics (images) , software , adaptation (eye) , artificial intelligence , range (aeronautics) , field (mathematics) , visualization , virtual reality , constant (computer programming) , field of view , virtual actor , virtual machine , human visual system model , entertainment industry , entertainment , human–computer interaction , natural (archaeology) , dynamic range , light intensity , event (particle physics)
We introduce a method for actively controlling the illumination in a room so that it is consistent with a virtual world. In combination with a high dynamic range display, the system produces both uniform and directional illumination at intensity levels covering a wide range of real-world environments. It thereby allows natural adaptation processes of the human visual system to take place, for example when moving between bright and dark environments. In addition, the directional illumination provides additional information about the environment in the user's peripheral field of view. We describe both the hardware and the software aspects of our system. We also conducted an informal survey to determine whether users prefer the dynamic illumination over constant room illumination in an entertainment setting.

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