Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
Author(s) -
Hassan Bouchiba,
Jean-Emmanuel Deschaud,
François Goulette
Publication year - 2018
Language(s) - English
DOI - 10.2312/egs.20181036
We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms.
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