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CESARSC: Framework for creating Cultural Entertainment Systems with Augmented Reality in Smart Cities
Author(s) -
Ángel García-Crespo,
Israel GonzálezCarrasco,
José Luis López-Cuadrado,
Daniel Villanueva,
Álvaro González
Publication year - 2016
Publication title -
computer science and information systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.244
H-Index - 24
eISSN - 2406-1018
pISSN - 1820-0214
DOI - 10.2298/csis150620006g
Subject(s) - augmented reality , computer science , entertainment , tourism , digital content , field (mathematics) , mixed reality , multimedia , human–computer interaction , virtual reality , art , mathematics , political science , pure mathematics , law , visual arts
The areas of application for augmented reality technology are heterogeneous but the content creation tools available are usually single-user desktop applications. Moreover, there is no online development tool that enables the creation of such digital content. This paper presents a framework for the creation of Cultural Entertainment Systems and Augmented Reality, employing cloud-based technologies and the interaction of heterogeneous mobile technology in real time in the field of mobile tourism. The proposed system allows players to carry out a series of games and challenges that will improve their tourism experience. The system has been evaluated in a real scenario, obtaining promising results.

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