Elimination of generalized ping-pong effects using triple-layers of location areas in cellular networks
Author(s) -
Guangbin Fan,
Ivan Stojmenović,
Jingyuan Zhang
Publication year - 2008
Publication title -
computer science and information systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.244
H-Index - 24
eISSN - 2406-1018
pISSN - 1820-0214
DOI - 10.2298/csis0801001f
Subject(s) - ping pong , computer science , paging , ping (video games) , terminal (telecommunication) , scheme (mathematics) , computer network , cellular network , real time computing , simulation , mathematics , human arm , mathematical analysis
Location-areas is a popular location management scheme in cellular networks In the location areas scheme, a service area is partitioned into location areas, each consisting of contiguous cells. A mobile terminal updates its location whenever it moves into a cell that belongs to a new location area. However, no matter how the location areas are designed, the ping-pong location update effect exists when a mobile terminal moves back and forth between two location areas. The paper defines a new kind of ping-pong effect referred to as the generalized ping-pong effect, and shows that it accounts for a nonnegligible portion of the total location update cost. Although several strategies have been proposed to reduce the ping-pong effect in the literature, they either eliminate no generalized ping-pong effect or introduce a larger paging cost. This paper proposes a triple-layer location management strategy to eliminate the generalized ping-pong effect, therefore greatly reducing the total location update cost. Simulation results show that the triple-layer strategy outperforms the existing schemes designed to reduce the ping-pong effect.
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