Using customizable properties to make object representation a first-class citizen
Author(s) -
Koen Vanderkimpen,
Dooren van,
Eric Steegmans
Publication year - 2007
Publication title -
computer science and information systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.244
H-Index - 24
eISSN - 2406-1018
pISSN - 1820-0214
DOI - 10.2298/csis0702027v
Subject(s) - computer science , programming language , boilerplate text , code reuse , java , object oriented programming , class (philosophy) , inheritance (genetic algorithm) , reuse , theoretical computer science , representation (politics) , software , artificial intelligence , ecology , biochemistry , chemistry , biology , politics , political science , law , gene
Many object-oriented programming languages use fields to represent object state. This representation however, cannot be altered sufficiently when subclassing. Moreover, in languages such as Java and C#, proper encapsulation of fields necessitates a lot of boilerplate code. In this paper, we introduce our concept of properties, which are far more flexible for use with inheritance and greatly reduce boilerplate code compared to C# properties. Using our properties makes it easier for programmers to model programs in a more consistent manner. Furthermore, our Properties allow redefining an object's attributes in ways that equal the possibilities for redefinition of virtual methods in many programming languages, which makes them better suited to deal with unanticipated reuse. Specifically, using our construct, it becomes possible to join several superclass attributes into only one at the subclass level, conjointly decreasing memory consumption.
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