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Enabling immersive simulation.
Author(s) -
Josh McCoy,
Michael Mateas,
Derek Hart,
Jonathan Whetzel,
Justin Derrick Basilico,
Matthew Glickman,
Robert A. Abbott
Publication year - 2009
Language(s) - English
Resource type - Reports
DOI - 10.2172/978913
Subject(s) - modular design , computer science , fidelity , leverage (statistics) , human–computer interaction , interface (matter) , high fidelity , systems engineering , virtual reality , software engineering , engineering , operating system , artificial intelligence , telecommunications , bubble , maximum bubble pressure method , electrical engineering
The object of the 'Enabling Immersive Simulation for Complex Systems Analysis and Training' LDRD has been to research, design, and engineer a capability to develop simulations which (1) provide a rich, immersive interface for participation by real humans (exploiting existing high-performance game-engine technology wherever possible), and (2) can leverage Sandia's substantial investment in high-fidelity physical and cognitive models implemented in the Umbra simulation framework. We report here on these efforts. First, we describe the integration of Sandia's Umbra modular simulation framework with the open-source Delta3D game engine. Next, we report on Umbra's integration with Sandia's Cognitive Foundry, specifically to provide for learning behaviors for 'virtual teammates' directly from observed human behavior. Finally, we describe the integration of Delta3D with the ABL behavior engine, and report on research into establishing the theoretical framework that will be required to make use of tools like ABL to scale up to increasingly rich and realistic virtual characters

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