
Prototype prosperity-diversity game for the Laboratory Development Division of Sandia National Laboratories
Author(s) -
P. VanDevender,
Mark Berman,
K Savage
Publication year - 1996
Language(s) - English
Resource type - Reports
DOI - 10.2172/211604
Subject(s) - prosperity , ibm , diversity (politics) , national laboratory , engineering , public relations , political science , law , engineering physics , materials science , nanotechnology
The Prosperity Game conducted for the Laboratory Development Division of National Laboratories on May 24--25, 1995, focused on the individual and organizational autonomy plaguing the Department of Energy (DOE)-Congress-Laboratories` ability to manage the wrenching change of declining budgets. Prosperity Games are an outgrowth and adaptation of move/countermove and seminar War Games. Each Prosperity Game is unique in that both the game format and the player contributions vary from game to game. This particular Prosperity Game was played by volunteers from Sandia National Laboratories, Eastman Kodak, IBM, and AT&T. Since the participants fully control the content of the games, the specific outcomes will be different when the team for each laboratory, Congress, DOE, and the Laboratory Operating Board (now Laboratory Operations Board) is composed of executives from those respective organizations. Nevertheless, the strategies and implementing agreements suggest that the Prosperity Games stimulate cooperative behaviors and may permit the executives of the institutions to safely explore the consequences of a family of DOE concert