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Virtual reality in urban water management: communicating urban flooding with particle-based CFD simulations
Author(s) -
Daniel Winkler,
Jonatan Zischg,
Wolfgang Rauch
Publication year - 2017
Publication title -
water science and technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.406
H-Index - 137
eISSN - 1996-9732
pISSN - 0273-1223
DOI - 10.2166/wst.2017.567
Subject(s) - computational fluid dynamics , environmental science , particle (ecology) , flooding (psychology) , marine engineering , virtual reality , civil engineering , environmental engineering , engineering , petroleum engineering , computer science , geology , aerospace engineering , human–computer interaction , psychology , psychotherapist , oceanography
For communicating urban flood risk to authorities and the public, a realistic three-dimensional visual display is frequently more suitable than detailed flood maps. Virtual reality could also serve to plan short-term flooding interventions. We introduce here an alternative approach for simulating three-dimensional flooding dynamics in large- and small-scale urban scenes by reaching out to computer graphics. This approach, denoted 'particle in cell', is a particle-based CFD method that is used to predict physically plausible results instead of accurate flow dynamics. We exemplify the approach for the real flooding event in July 2016 in Innsbruck.

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