Virtual reality in urban water management: communicating urban flooding with particle-based CFD simulations
Author(s) -
Daniel Winkler,
Jonatan Zischg,
Wolfgang Rauch
Publication year - 2017
Publication title -
water science and technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.406
H-Index - 137
eISSN - 1996-9732
pISSN - 0273-1223
DOI - 10.2166/wst.2017.567
Subject(s) - computational fluid dynamics , environmental science , particle (ecology) , flooding (psychology) , marine engineering , virtual reality , civil engineering , environmental engineering , engineering , petroleum engineering , computer science , geology , aerospace engineering , human–computer interaction , psychology , psychotherapist , oceanography
For communicating urban flood risk to authorities and the public, a realistic three-dimensional visual display is frequently more suitable than detailed flood maps. Virtual reality could also serve to plan short-term flooding interventions. We introduce here an alternative approach for simulating three-dimensional flooding dynamics in large- and small-scale urban scenes by reaching out to computer graphics. This approach, denoted 'particle in cell', is a particle-based CFD method that is used to predict physically plausible results instead of accurate flow dynamics. We exemplify the approach for the real flooding event in July 2016 in Innsbruck.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom