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Adaptive Geometry Shader Tessellation for Massive Geometry Display
Author(s) -
Lee Butler,
Clifford Yapp
Publication year - 2015
Language(s) - English
Resource type - Reports
DOI - 10.21236/ada616646
Subject(s) - shader , geometry , computer graphics (images) , tessellation (computer graphics) , computer science , rendering (computer graphics) , mathematics
: A large number of the Survivability/Lethality Analysis Directorate s (SLAD s) software tools need to display geometric data. This project explored options for improving the speed and clarity with which SLAD s tools can display geometry. The goal was to reduce the amount of human effort and elapsed time necessary to prepare complex models for use in analysis and visualization tasks. We investigated several avenues for high-speed visualization and worked to update BRL-CAD s graphics display system to support more modern display layers. While additional work remains, we identified high-performance techniques and achieved the first stages of display system improvements.

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