Human-Scale Motion Capture with an Accelerometer-Based Gaming Controller
Author(s) -
Sagar N. Purkayastha,
Michael D. Byrne,
Marcia K. O’Malley
Publication year - 2013
Publication title -
journal of robotics and mechatronics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.257
H-Index - 19
eISSN - 1883-8049
pISSN - 0915-3942
DOI - 10.20965/jrm.2013.p0458
Subject(s) - accelerometer , acceleration , motion capture , computer science , motion (physics) , motion analysis , position (finance) , computer vision , artificial intelligence , simulation , physics , operating system , finance , classical mechanics , economics
Gaming controllers are attractive devices for research due to their onboard sensing capabilities and low cost. However, a proper quantitative analysis regarding their suitability for motion capture has yet to be fully reported. In this paper, a detailed analysis of the accelerometers of the Nintendo Wiimote is presented. The gravity-compensated acceleration data from the accelerometers of the Wiimote were plotted, compared and correlated with computed acceleration data derived from a six-camera motion capture system. The results show high correlation and low mean absolute error between the gravity-compensated data from the accelerometers of the controllers and computed acceleration from position data of the motion capture system. From the results obtained, it can be inferred that the Wiimote is well suited for motion capture applications where post-processing of data is practical.
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