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A Unified Approach to Planning Versatile Motions for an Autonomous Digital Actor
Author(s) -
Yueh-Tse Li,
TsaiYen Li
Publication year - 2008
Publication title -
journal of advanced computational intelligence and intelligent informatics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.172
H-Index - 20
eISSN - 1343-0130
pISSN - 1883-8014
DOI - 10.20965/jaciii.2008.p0277
Subject(s) - computer science , plan (archaeology) , motion planning , terrain , humanoid robot , work (physics) , motion (physics) , human–computer interaction , artificial intelligence , simulation , robot , mechanical engineering , ecology , archaeology , biology , engineering , history
Enabling a digital actor to move autonomously in a virtual environment is a challenging problem that has attracted much attention in recent years. The systems proposed in several researches have been able to plan the walking motions of a humanoid on an uneven terrain. In this paper, we aim to design a planning system that can generate various types of motions for a humanoid with a unified planning approach. Based on our previous work, we add two additional motion abilities: leaping and moving obstacles into the system. In previous work, the order of moving obstacles is determined first, and then the corresponding paths for the pushing/pulling motions are generated. In this work, we take a unified approach that accounts for all types of motions at the same time. We have implemented a planning system with this unified approach for a humanoid moving in a layered virtual environment. Several simulation examples are demonstrated in this paper to illustrate the effectiveness of the system.

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