Generation of Character Motion by Using Reactive Motion Capture System with Force Feedback
Author(s) -
Woong Choi,
Naoki Hashimoto,
Ross F. Walker,
Kozaburo Hachimura,
Makoto Sato
Publication year - 2008
Publication title -
journal of advanced computational intelligence and intelligent informatics
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.172
H-Index - 20
eISSN - 1343-0130
pISSN - 1883-8014
DOI - 10.20965/jaciii.2008.p0116
Subject(s) - computer science , motion capture , animation , motion (physics) , character animation , computer vision , artificial intelligence , computer animation , task (project management) , computer graphics (images) , engineering , systems engineering
Creating reactive motions with conventional motion capture systems is difficult because of the different task environment required. To overcome this drawback, we developed a reactive motion capture system that combines conventional motion capture system with force feedback and a human-scale virtual environment. Our objective is to make animation with reactive motion data generated from the interaction with force feedback and the virtual environment, using the fact that a person’s motions in the real world can be represented by the reactions of the person to real objects. In this paper we present the results of some animations made under various scenarios using animating reactive motion generation with our reactive motion capture system. Our results demonstrate that the reactive motion generated by this system was useful for producing the animation including scenes of reactive motion.
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