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Designing Haptics: Improving a Virtual Reality Glove with Respect to Realism, Performance, and Comfort
Author(s) -
Daniel Shor,
Bryan Zaaijer,
Laura Ahsmann,
Max Weetzel,
Simon Immerzeel,
Daniël Eikelenboom,
Jess Hartcher-O’Brien,
Doris Aschenbrenner
Publication year - 2019
Publication title -
international journal of automation technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.513
H-Index - 18
eISSN - 1883-8022
pISSN - 1881-7629
DOI - 10.20965/ijat.2019.p0453
Subject(s) - haptic technology , wired glove , virtual reality , interface (matter) , computer science , human–computer interaction , simulation , maximum bubble pressure method , parallel computing , bubble
This design paper describes the development of custom built interface between a force-replicating virtual reality (VR) haptic interface glove, and a user. The ability to convey haptic information – both kinematic and tactile – is a critical barrier in creating comprehensive simulations. Haptic interface gloves can convey haptic information, but often the haptic “signal” is diluted by sensory “noise,” miscuing the user’s brain. Our goal is to convey compelling interactions – such as grasping, squeezing, and pressing – with virtual objects by improving one such haptic interface glove, the SenseGlove, through a redesign of the user-glove interface, soft glove. The redesign revolves around three critical design factors – comfort, realism, and performance – and three critical design areas – thimble/fingertip, palm, and haptic feedback. This paper introduces the redesign method and compares the two designs with a quantitative user study. The benefit of the improved soft glove can be shown by a significant improvement of the design factors, quantified through QUESI, NASA-TLX, and comfort questionnaires.

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