Immersive Virtual Reality Implementations in Developmental Psychology
Author(s) -
Paola Araiza-Alba,
Therese Keane,
Jennifer L Beaudry,
Jordy Kaufman
Publication year - 2020
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2020.20.2.3094
Subject(s) - distraction , implementation , virtual reality , immersion (mathematics) , computer science , neuropsychology , human–computer interaction , multimedia , immersive technology , psychology , mixed reality , applied psychology , cognitive psychology , cognition , software engineering , mathematics , neuroscience , pure mathematics
In recent years, immersive virtual reality technology (IVR) has seen a substantial improvement in its quality, affordability, and ability to simulate the real world. Virtual reality in psychology can be used for three basic purposes: immersion, simulation, and a combination of both. While the psychological implementations of IVR have been predominately used with adults, this review seeks to update our knowledge about the uses and effectiveness of IVR with children. Specifically, its use as a tool for pain distraction, neuropsychological assessment, and skills training. Results showed that IVR is a useful tool when it is used either for immersive or simulative purposes (e.g., pain distraction, neuropsychological assessment), but when its use requires both simulation (of the real world) and immersion (e.g., a vivid environment), it is trickier to implement effectively.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom