Development of Walking in Place System based on Zero Crossing Algorithm
Author(s) -
Hongbiao Yang,
Rapinder Sawhney,
Shuguang Ji,
Eric Wade
Publication year - 2016
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2016.15.2.2872
Subject(s) - computer science , latency (audio) , track (disk drive) , space (punctuation) , computer vision , virtual machine , zero crossing , physical space , algorithm , simulation , virtual reality , position (finance) , artificial intelligence , engineering , telecommunications , cartography , finance , geography , economics , operating system , voltage , electrical engineering
Walking in Place (WIP) is a way to facilitate locomotion tasks in the virtual environment while keeping the subject relatively static in the physical environment. This technique enables subjects to walk in a virtual space with limited physical space requirements. This paper introduces a burden-free and error-tolerant system to track the subjects’ walking and turning motions, and to translate these motions to the virtual environment using the Microsoft Kinect. In addition, we introduce a zero crossing based algorithm that analyzes joint position data, detects the knee coordinates exchange pattern, and produces locomotion with low latency and jerkiness.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom