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Development of Walking in Place System based on Zero Crossing Algorithm
Author(s) -
Hongbiao Yang,
Rapinder Sawhney,
Shuguang Ji,
Eric Wade
Publication year - 2016
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2016.15.2.2872
Subject(s) - computer science , latency (audio) , track (disk drive) , space (punctuation) , computer vision , virtual machine , zero crossing , physical space , algorithm , simulation , virtual reality , position (finance) , artificial intelligence , engineering , telecommunications , cartography , finance , geography , economics , operating system , voltage , electrical engineering
Walking in Place (WIP) is a way to facilitate locomotion tasks in the virtual environment while keeping the subject relatively static in the physical environment. This technique enables subjects to walk in a virtual space with limited physical space requirements. This paper introduces a burden-free and error-tolerant system to track the subjects’ walking and turning motions, and to translate these motions to the virtual environment using the Microsoft Kinect. In addition, we introduce a zero crossing based algorithm that analyzes joint position data, detects the knee coordinates exchange pattern, and produces locomotion with low latency and jerkiness.

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