Exploring Dynamic Character Motion Techniques for Games Development
Author(s) -
Ismahafezi Ismail,
Mohd Shahrizal Sunar,
Cik Suhaimi Yusof
Publication year - 2012
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2012.11.1.2837
Subject(s) - character animation , character (mathematics) , animation , motion capture , motion (physics) , computer science , skeletal animation , computer animation , kinematics , control (management) , hierarchy , human–computer interaction , movement (music) , artificial intelligence , computer graphics (images) , computer facial animation , aesthetics , art , mathematics , physics , geometry , classical mechanics , economics , market economy
3D character development is very important part in the character animation. Currently, animation researchers try to control their virtual character joint and make their character motion more realistic and look like real human movement. Using motion capture technology, input data for character movement can be manipulated. This paper presents a current motion research in the real time animation character and focused in dynamic motion control considering physic for game development. From this paper, the researcher can get better understanding what is the main issues and relevant technique that used by the recent researchers in this area. This review focuses on three main parts in dynamic motion generation with physics consideration and control: skeleton hierarchy and kinematics, motion capture data animation, and active dynamic control.
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