z-logo
open-access-imgOpen Access
Full Control of Virtual Objects Manipulation Based on the Images of Real Ones
Author(s) -
Brahim Nini
Publication year - 2011
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2011.10.3.2820
Subject(s) - object (grammar) , zoom , computer vision , computer science , virtual image , process (computing) , computer graphics (images) , artificial intelligence , human–computer interaction , engineering , petroleum engineering , lens (geology) , operating system
This work deals with the virtual manipulation of a real object through its images. The results presented in this paper give a movie-based solution to the simulation process. We show how the simulation of infinite virtual views of a moving object can be reached using a finite number of object's taken images stored in an organized way. The basis of this solution is an analytical geometry-based method that links explicit applied user's actions, resulting in an object's views change, and images that match the best such views. This paper presents an overall solution for these three intertwined parts of the virtual manipulation that involves six degrees of freedom. Hence, a user is able to freely manipulate a virtual object in a scene in whatever manner s/he likes. In this case, the actions are transformed into rotations and/or translations which lead to some changes in object's appearance, both covered by two viewing features: zoom and/or rotations

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom