Fractal Cityscape
Author(s) -
Baihua Li,
James E. Miller
Publication year - 2010
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2010.9.4.2785
Subject(s) - fractal , cityscape , computer science , property (philosophy) , metaverse , scale (ratio) , computer graphics (images) , virtual reality , artificial intelligence , mathematics , geography , cartography , visual arts , epistemology , art , mathematical analysis , philosophy
There is an increasing demand for the simulation of large-scale "free-flow" urban environments in games or other virtual reality worlds. Currently most 3D cityscapes are generated by time consuming manually pre-scripted "room-to-room" approaches. Although the effectiveness of fractal modelling of rural landscape or architecture has been studied extensively, there is a relative dearth of research on fractal modelling of cityscapes. Inspired by modern fractal city theory, we intend to develop an automatic fractal-based method to address this problem. In particular, we will investigate how fractal theory can be used to mathematically simulate the multi-level hierarchical urban structure corresponding to various land use property probabilities of city regions. Tentative findings and results are presented in this paper
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