z-logo
open-access-imgOpen Access
Viewpoint Usability for Desktop Augmented Reality
Author(s) -
Seokhee Jeon,
Hyeongseop Shim,
Gerard Jounghyun Kim
Publication year - 2006
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2006.5.3.2696
Subject(s) - usability , augmented reality , human–computer interaction , computer science , task (project management) , eye–hand coordination , set (abstract data type) , optical head mounted display , object (grammar) , computer vision , artificial intelligence , engineering , systems engineering , programming language
In this paper, we have investigated the comparative usability among three different viewing configurations of augmented reality (AR) system that uses a desktop monitor instead of a head mounted display. In many cases, due to operational or cost reasons, the use of head mounted displays may not be viable. Such a configuration is bound to cause usability problems because of the mismatch in the user's proprioception, scale, hand eye coordination, and the reduced 3D depth perception. We asked a pool of subjects to carry out an object manipulation task in three different desktop AR set ups. We measured the subject's task performance and surveyed for the perceived usability and preference. Our results indicated that placing a fixed camera in the back of the user was the best option for convenience and attaching a camera on the user's head for task performance. The results should provide a valuable guide for designing desktop augmented reality systems without head mounted displays.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom