Human-Scale Virtual Environment for Product Design: Effect of Sensory Substitution
Author(s) -
Paul Richard,
Damien Chamaret,
François-Xavier Inglese,
Philippe Lucidarme,
Jean-Louis Ferrier
Publication year - 2006
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2006.5.2.2687
Subject(s) - sensory substitution , haptic technology , computer science , task (project management) , auditory feedback , human–computer interaction , sensory system , virtual reality , interface (matter) , context (archaeology) , scale (ratio) , computer vision , simulation , engineering , psychology , paleontology , physics , systems engineering , bubble , neuroscience , maximum bubble pressure method , quantum mechanics , parallel computing , cognitive psychology , biology
This paper presents a human-scale virtual environment (VE) with haptic feedback along with two experiments performed in the context of product design. The user interacts with a virtual mock-up using a large-scale bimanual string-based haptic interface called SPIDAR (Space Interface Device for Artificial Reality). An original self-calibration method is proposed. A vibro-tactile glove was developed and integrated to the SPIDAR to provide tactile cues to the operator. The purpose of the first experiment was: (1) to examine the effect of tactile feedback in a task involving reach-and-touch of different parts of a digital mock-up, and (2) to investigate the use of sensory substitution in such tasks. The second experiment aimed to investigate the effect of visual and auditory feedback in a car-light maintenance task. Results of the first experiment indicate that the users could easily and quickly access and finely touch the different parts of the digital mock-up when sensory feedback (either visual, auditory, or tactile) was present. Results of the of the second experiment show that visual and auditory feedbacks improve average placement accuracy by about 54 % and 60% respectively compared to the open loop case.
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