The Virtual Human Platform: Simplifying the Use of Virtual Characters
Author(s) -
Christian Knöpfle,
Yvonne Jung
Publication year - 2006
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2006.5.2.2685
Subject(s) - x3d , workflow , computer science , virtual actor , character animation , rendering (computer graphics) , animation , human–computer interaction , character (mathematics) , computer graphics (images) , multimedia , virtual reality , computer animation , vrml , database , geometry , mathematics
In this paper, we will explain our approach to create and animate virtual characters for real-time rendering applications in an easy and intuitive way. Furthermore we show a way how to develop interactive storylines for such real-time environments involving the created characters. We outline useful extensions for character animation based on the VRML97 and X3D standards and describe how to incorporate commercial tools for an optimized workflow. These results were developed within the Virtual Human project. An overview of the project is included in this paper.
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