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Real-Time Rendering Algorithm Based On Hybrid Static And Dynamic Simplification Methods
Author(s) -
Zhigeng Pan,
Kun Zhou,
Jiaoying Shi
Publication year - 2001
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2001.5.1.2674
Subject(s) - rendering (computer graphics) , computer science , real time rendering , algorithm , computer graphics (images)
Level of detail (LoD) method is a key technique for real-time rendering. The generation algorithms of LoD models may be divided into two categories: static or view-independent algorithms and dynamic or view-dependent algorithms, each has its own advantages and drawbacks. This paper presents a new realtime rendering algorithm incorporating both of the two kinds. We simplify polygonal models viewindependently according to a user-specified approximation error first. Then the simplified models are used in a view-dependent real-time rendering algorithm. The paper presents a new view-dependent realtime mesh simplification algorithm. The algorithm can produce simplified models in real time while controlling the rendering pixel error. Examples illustrate efficiency of the algorithm.

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