An Agent-Based Approach for Constructing Software Systems of Virtual Simulation
Author(s) -
Hongbing Li,
Bo Meng,
Shifu Chen
Publication year - 2000
Publication title -
international journal of virtual reality
Language(s) - English
Resource type - Journals
eISSN - 2727-9979
pISSN - 1081-1451
DOI - 10.20870/ijvr.2000.4.4.2659
Subject(s) - computer science , virtual reality , human–computer interaction , object oriented programming , set (abstract data type) , plan (archaeology) , graphics , software , computer graphics , object (grammar) , virtual machine , intelligent agent , class (philosophy) , artificial intelligence , distributed computing , computer graphics (images) , operating system , programming language , archaeology , history
The design and construction of virtual reality environments involve technologies such ascomputer graphics, image processing, pattern recognition, intelligent interface, artificialintelligence, voice recognition, network, parallel processing, and high-performance computing.Some researchers insist that object-oriented and agent-oriented technologies are fundamental forvirtual reality system design. This paper applies artificial intelligence to the design of virtualreality systems. Agents are constructed by using object-oriented methods and a set of underlyingcomputing models, such as neural networks, genetic algorithms, expert systems, and planmanagers. Some object-oriented frameworks of these computing models are presented toillustrate this approach. The example of a spaceship game will illustrate interactions amongenvironments, agents, and underlying computing models. The approach and reusable class librarypresented herein can be applied to various virtual reality environment simulations and intelligentapplications.
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